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21. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
Piugattuk wrote: Remove everything, all ships will be Ibis, then nerf Ibis so that fitting more then 1 gun is impossible, remove the drone from the Ibis, make is so that only on Tuesday only characters who's name starts with a "C" can fly betwe...
- by Zan Shiro - at 2016.11.21 22:01:43
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22. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Dieter Ottenbach wrote: Looks like I should invest in an egg-timer in order to do efficient Orca Mining boosting ........ Or auto run the burst. Tack on the cost of the charges to mineral sales. Boosting others....tell them to give up...
- by Zan Shiro - at 2016.11.20 13:23:44
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23. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
Teddy KGB wrote: - replace NPC bounty with loot only except belts and mission rewards - double up the mineral cost of capital ships - boost Battleships. You are aware item 1 brings back drone loot poop, right. CCP got rid of that for a rea...
- by Zan Shiro - at 2016.11.20 06:40:32
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24. Ship skins on killmails - in Player Features and Ideas Discussion [original thread]
Gaavrin wrote: This week I bought a new star captain confessor ship skin. It was me first ever purchase in New Eden Store. It's look amazing. I bought confessor, wear new skin and flown with friends on a little roam. I was shot down, but when I...
- by Zan Shiro - at 2016.11.19 03:13:20
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25. In game gambling? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Lan Wang wrote: does buying plex with rl money then gambling fall into standard gambling laws? sort of like buying chips at a casino, best thing that happened in eve was gambling was banned, lets leave it like that Every ...
- by Zan Shiro - at 2016.11.17 22:08:26
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26. EVE store - in Player Features and Ideas Discussion [original thread]
CCP...you may want to have your crew you gave this to recognize military addresses. I wanted to see how bad shipping was (not that I doubt Danika but I check before rants lol) and can't even process shipping. Your site's states list does not ha...
- by Zan Shiro - at 2016.11.17 21:49:58
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27. Categories of access to the game. - in Player Features and Ideas Discussion [original thread]
I am reminded of a classic scene from Im gonna git you sucka.....Chris Rock asking the rib shop owner for an order. I want one rib. One order of ribs coming up No no....just 1 rib. How much for a soda? X dollars How about for 50 cent you...
- by Zan Shiro - at 2016.11.17 03:39:27
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28. Reduced Dependencies - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: There's periodic talk about allowing T2 ship access without base ship to level 5, I suppose. I'm pretty deeply ambivalent about it. For the most part, you'd just be shooting yourself in the foot if you wanted to, say, take ou...
- by Zan Shiro - at 2016.11.16 03:38:38
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29. Boost Charges and Duration - in Ships and Modules [original thread]
Darenthul wrote: I agree, its weird having a two minute duration to a one minute charge. I'm using twice as many charges as I should (it "refreshes" but there's no point, if I manually cycle I'd use half as many.) Kinda negates the point of ha...
- by Zan Shiro - at 2016.11.16 03:09:07
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30. Reduced Dependencies - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Remember when you had to have battleship 5 to fly a carrier? Pepperidge farms remembers. Some of it, we all agree, was silly and much of that has been removed. But not all of it should be. As already stated, some things DO n...
- by Zan Shiro - at 2016.11.15 16:36:05
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31. Reduced Dependencies - in Player Features and Ideas Discussion [original thread]
Story time.... Came to this game with some other guild mates from another game. One seemed to be set up RL money wise, hated the eve grind so.... ETC to plex to isk to char buy. Good old days....plex got you 250-300 mil, not this 1 bil stuff.. N...
- by Zan Shiro - at 2016.11.15 16:30:22
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32. XL missiles - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: I would love it if we could get a devs opinion on this :) Just google the old threads in the archived board really lol. They would rehash the same from there. \ Issue with XL was/is doing again it shows the a weakness of ho...
- by Zan Shiro - at 2016.11.15 14:18:28
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33. XL missiles - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: Danika Princip wrote: [quote=Zan Shiro] Different situation entirely. Nag was two guns one launcher, and they'd been steadily killing off the awful split weapon systems of old. Phoneix has always been a missile boat. Nag...
- by Zan Shiro - at 2016.11.14 10:40:19
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34. XL missiles - in Player Features and Ideas Discussion [original thread]
came to expect some reference to the lords servant phoenix (big in some circles 1 or years ago iirc)as a counter statement and not seeing one. Did xl's change again or is this too niche to run for general use. Personally I was and still am in th...
- by Zan Shiro - at 2016.11.14 03:33:47
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35. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Raw Matters wrote: So many people that want on my ignore list... so little space. Maybe it would be a good idea to clean up this forum of PvP wannabe-whiners that downvote everything that could even remotely be conside...
- by Zan Shiro - at 2016.11.12 14:35:57
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36. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
This can be all avoided by just letting this go. Neocomm has my mission rattlesnake at a high price. Hull and mods totaled up. Here is the most basic question I ask myself. Is some value over the base hull of 450 ish mil mil worth maybe 2 mil ...
- by Zan Shiro - at 2016.11.11 07:03:54
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37. Tiericide 2.0 Continued meta module rebalance - in Player Features and Ideas Discussion [original thread]
1. T1 will always be useless. Its cheap and easy to make. Meta has to be found via rng gods favoring you on loot tables. Price wise...take that up the runners and ratters. Market saturation or they just want to sell the stuff off on a jita run and...
- by Zan Shiro - at 2016.11.09 16:40:35
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38. Balancing Tracking, Sig Size and Speed with Penetration Rating - in Player Features and Ideas Discussion [original thread]
Steffles wrote: To kill a supercapital you should need to at least bring battleships along for the job. If you can't afford them or only want to fly little ships you shouldn't be able to kill supercaps. You missed the point chief. Low sec w...
- by Zan Shiro - at 2016.11.09 13:30:18
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39. Balancing Tracking, Sig Size and Speed with Penetration Rating - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Danika Princip wrote: Please explain why you feel supercapitals need this kind of a buff. Other way around. Small ships would probably get a nerf.. This. As I read the scale the intent is to go to the ugly eve. supers ki...
- by Zan Shiro - at 2016.11.09 11:39:07
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40. Missiles, Just too Awsome? - in Skill Discussions [original thread]
OP when looking at missiles you have to look at the whole picture. Your pretty numbers....don't happen unless you fit for them. Caveat....the only fits that get near these are pve ones generally. 2-3 rigor, 2 mid slots minimum (paint and or mgc.....
- by Zan Shiro - at 2016.11.08 14:29:03
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